![]() ![]() When you don the Rift, you won't be able to see the controller and included Oculus remote, so you'll have to pick them up by touch. It uses a standard 1/4-20 thread (same as your average tripod) so you can easily attach the sensor to another mount.ĭesk setup: Nothing much specific here, but do yourself a favor and clear off room on your desk (or table) for your VR accessories to live. Keep in mind you'll need a second surface to place or mount this sensor to. ![]() That will give you a bit more room to move around, and allow you to turn around without losing tracking, depending on your placement of the sensor. ![]() When the Oculus Touch motion controller is released sometime in Q2 of 2016, it will come with another sensor in the box. That field of view is wide enough that you don't have to be positioned straight in front of it to use the Rift-in our experience, tracking is simple and reliable after simply placing the sensor on a desk pointed in our direction. Sensor setup: Because the sensor’s stand is relatively short (the whole unit is about 10 inches or 25cm tall), you’ll need to set it on a desk or table to keep the Rift within its field of view while sitting or standing. Definitely keep your desk and the area around your computer free of things easily knocked over or spilled, for the safety of your PC. For now, you’ll only need to prepare a small area-probably around 1.5x1.5 meters-to be VR-safe while sitting or standing with the Rift on your head. Only one sensor will ship with the Rift headset, but multiple will be usable together to cover a larger room space. The tracking works by detecting infrared LEDs emitted from beneath the fabric covering of the Rift headset. The Oculus Rift’s head tracking relies on an external IR LED tracking sensor pointed at the headset, which Oculus calls its “constellation tracking system.” The sensor is small and mounted on an elegant metal stand it looks like a minimalist microphone stand with a cylindrical webcam mounted on top. What kind of space will I need for the Oculus Rift? Since the Oculus Rift has the simpler setup process, we'll start there. And trust us, you want to-nothing sells the feeling of immersion more than walking in virtual reality. It may require some real living room rearrangement if you plan on standing up and walking around. You don't need much space at all for the Rift: it ships with one sensor ideal for sitting or standing (mostly) still, and the Oculus Rift launch games are built around the Xbox One controller. Right now the space requirements for SteamVR and the Oculus Rift differ significantly. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |